Makka–the small region where most of Broken Blades Don’t Sing takes place. This region connects with Terra Nort through Aerdor Pass to the southwest.
Three main nations find home here: the Illistainian veri to the west, the lawful Enept-Ihsian humans at its center, and Merchant’s Keep further east, which is controlled by the Trade Barons.
But it is also home to others, like the savage Towrth, lizard-like humanoids who live in the wild in the Qwenain desert.
And there are parts where no living soul enters lest they seek risk or death, like Xerxes, The Fallen Kingdom.